StarCraft 2 – impressive by its scale game. Get all the facts for a more clear viewpoint with PCRM. Finally, do not feel that everything has ended so quickly. Its almost impossible to pass one day, but it is not necessary. During the week I took a 21-mission and have no desire to hurry. Large pleasure brought inner peace, "the Hyperion" – this is great! Although, there arises the phrase "Somewhere I have seen it," and a pioneer in this regard was the game Prey with its interactive bar in the early game. Most impressed and pleasure I received in the time between missions – it is these gaps create a deep atmosphere, from which you do not want to leave.
With great pleasure watching the news, talking with fellow travelers "Hyperion," climbed into Zeratul's memories, laughed at him and Toshem voodoo doll:). The plot is twisted in a big way, and without platitudes while. Each character – alive, with his eccentricities and izyumenkoy, and urgent: the game a little something new, while constantly passing floats the idea of "somewhere I've already seen." And I saw this in the Command & Conquer 3: Tiberium Wars. So Starcraft 2 late in terms of interactivity and gameplay. Reference: 'StarCraft II: Wings of Liberty – a computer game in the genre of real-time strategy, continuation of StarCraft. The game is set in 26 century in a remote part of the Milky Way galaxy. The game's plot is based on the interaction of three races: Terrans (the descendants of Earth colonists who have lost their connection to the Earth), Zerg (race insect creatures controlled by the Queen of Blades) and the Protoss (high-tech race with strong psionic abilities). Wings of Liberty focuses on Earthlings, and add Heart of the Swarm and Legacy of the Void will be focused on the Zerg and Protoss, respectively. The game takes place four years after the events of StarCraft: Brood War. '